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G2 Esports' Year of Firsts

G2 Esports traded its usual domestic championships for international success.

For both Royal Never Give Up and G2 Esports, this has been a year of firsts.

For Royal in the LPL, this was the first year they won a domestic title with franchise player Jian “Uzi” Zi-hao. It was the first year any team except EDward Gaming won both the Spring and Summer split. It was the first year Royal won an international tournament after advancing to the Grand Final of two World Championships in 2013 and 2014 only to come short. It was the first year they came into a World Championship as favorites, and the first chance Uzi had at completing a “Royal Road” to secure every international title in a year.

On the opposite side of the Eurasian landmass, G2 Esports’ “firsts” came from grief and disappointment. In the first year in the LCS without jungler Kim “Trick” Gang-yun, G2 started afresh with a top-sided focused roster for the first time. G2 have experience with slow starts and long slog splits, dropping games to teams they shouldn’t drop games against, but the true first for them came in the 2018 Spring Split Grand Final when Luke “Perkz” Perkovic left the stage without the title.

G2 then completely lost the chance at the trophy in the Summer Split with an 0-3 defaet at the hands of a waning Misfits Gaming in the Quarterfinal. After two weeks of poor scrims and struggle behind the scenes, G2 failed to win the regular season, not once, but twice in 2018. Then, for the first time ever, G2 Esports had to play the qualifying gauntlet to even make the World Championship.

Comparing their two domestic roads, one couldn’t blame Royal Never Give Up for laughing when Cho “Watch” Jae-geol drew their Quarterfinal opponents. After all, this was also G2 Esports’ first ever year advancing from Group Stage, and Royal’s players had an even or superior record against the two previous iterations of G2.

RNG on the first day of Quarterfinals

But that should have been a sign that, for both organizations, the string of firsts was far from over.

In their last two appearances at the World Championship, G2 Esports didn’t advance past the first hurdle of competition. They always faltered, and much of it came from doubt in what they had been working on for the tournament itself.

At the conclusion of the 2018 World Championship Group Stage, then Head Coach Joey “YoungBuck” Steltenpool sat with me in the cold, white-tiled interview roam watching the last game of G2's group between Royal Never Give Up and Samsung Galaxy. He told me about regrets from the 2016 and 2017 runs. He focused on G2's reputation as a best-of-five team that started slow.

“[In 2016, the problem] was we always played through bot lane and mid lane winning and top lane playing tanks,” YoungBuck said. “In the bootcamp, we completely changed that and we were only playing Elise-Jayce, Elise-Renekton, really strong top lane two-v-two. In scrims, it would work. ... In the first game against CLG, we played this style. We got the lead in top lane. He was 2-0 or something, and the team didn't forfeit [like they would in a scrim], and we had to play it out. Then we realized we're actually missing macro.”

As for 2017, YoungBuck said G2 got tripped by the prevalance of Ardent Censer.

“We were playing non-Censer champions every single game for a very large proportion of our games,” he said. “Other teams started first-picking Lulu and getting away with it, so our team had to hit the brakes and actually read the meta.”

G2 at the start of Quarterfinals

Based on G2’s World Championship games in 2018, that hasn’t happened this year. One might hazzard that the removal of funnel comps slowed down G2’s progress in Summer, but Perkz insisted the team hardly practiced funnel in scrims regardless. G2’s crash in the tie-breaker matches leading up to Playoffs and 0-3 against Misfits was the last fans truly saw them struggle.

G2 otherwise kept their fascination for 1-3-1 and controlling the top side of the map, using Marcin "Jankos" Jankowski on champions like Gragas that can disengage for the duo lane as the game progresses. Despite an obsession with Kai’Sa and Xayah at the World Championship, Petter "Hjarnan" Freyschuss remained committed — with the exception of a period right before Play-In where he grinded unsuccessfully on Kai’Sa in solo queue  to the likes of Varus, Jhin, and Sivir that bring both utility and heavy wave clear in G2’s preferred style.

This time, G2 remained committed to what had made them succeed domestically. They knew their plan inside and out, and the hesitation in execution from the EU LCS started to dissipate. When G2 Esports got to Group A on the Main Stage, they rattled the trend set by Flash Wolves to play globals trained on bot lane and established a top carry meta that forced the other teams to alter their approach.

European teams have a history of finding and solving the meta before everyone else, but G2 have always faced difficulty finding footing on international ground. For G2, this was the first year the team stuck to their guns and didn’t get shaken apart by translating scrims to stage. This was the first year G2 came into the Group Stage with a Game One win instead of having to claw back a stable record from a deficit.

Wunder and Jankos of G2 Esports

But for Royal, this was the first year where the World Championship meta wasn’t their own. In 2013, despite the success of pick compositions and mid lane outplays, Royal Club Huang Zu (since rebranded "RNG") could lane swap its duo lane mid or use the versatility of Pun Wai "Wh1t3zZ" Lo to transfer control to bottom lane where AD carries still had incredible power as the game dragged on.

In 2014, Samsung White set up a precedence for securing top lane Teleport advantage for bottom lane skirmishes where the AD carry would shine. In 2016, winning bottom mattered so much that the damage required on the support escalated to such an extent that Miss Fortune came into the meta. Last year, Ardent Censer reigned supreme.

Royal Never Give Up clung so desperately to a need to play around its bottom lane -- even despite the importance of mid laner Li “Xiaohu” Yuan-hao to their domestic wins — that they continued to draft lower damage mid and top lane matchups until Game Five. All pressure fell on Uzi, and for once -- especially against G2 — the meta wasn’t in his favor.

After a high paced Game One, RNG showed signs of stalling. Uzi and Shi “Ming” Sen-ming could not force against G2’s bottom lane combination of Varus and Tahm Kench. With the map set up so effectively for G2 to control the game in a 1-3-1 scenario as the match progressed, RNG were desperate to secure the Rift Herald and crack open the mid lane Tier On turret. They swapped early away from the Mountain Dragon and looked for options, but Kim “Wadid” Bae-in’s Tahm Kench and Hjarnan’s Varus found more and more opportunities for picks to stall out the game until Akali and Irelia could not be matched.

G2’s wins and losses followed a similar pattern until Game Five when, with Tahm Kench banned, Europe’s hopefuls had to take control of the pace of the game themselves. With a Braum and Jhin combination and a fast clear jungler, G2 ensured they got a lead on the bottom side of the map that they could translate into pressure mid. With Xiaohu pushed off the first tier turret, Perkz’s Leblanc had the map open to him.

With RNG crumbling, Uzi pushed up forward in swaps in a desperate attempt to secure turrets, Perkz had opportunities to find RNG’s star. Even after Baron fights went awry, G2’s solo laners stretched out the map and found more and more opportunities to win fights with single picks or flanks. To close the series, Uzi died with his Flash still up at the gate of his base, run down by Jankos and Wadid in an attempt to reach Hjarnan. Hjarnan ended the series with only three deaths to Uzi's 11.

Perkz and Hjarnan of G2 Esports

Going into the event, the mantra was to ban Heimerdinger and Tahm Kench. Throughout Group Stage, Afreeca and Flash Wolves both left one or two of these champions available to G2. Only Phong Vũ Buffalo consistently banned both, and G2 nearly lost both matches to Vietnam’s representative.

Surely, in Game Five, with both of these champions down, RNG could have closed the series.

But G2’s commitment to their roadmap gave them a sense of clarity. Enough practice allowed them to understand win conditions as if by muscle memory. Get bottom lane ahead, influence mid, play out the game without the threat of Tahm Kench. They didn’t need it to win.

For the first time in the organization’s history, Royal Club lost a best of five to a European team.

In the past two years, Fnatic battled RNG in two best of fives and two best of ones, failing in every game but one. Fnatic often rely on freeing up bottom lane and top lane and transferring that pressure mid to get Rasmus “Caps” Winther ahead. G2 used a similar road map in Game Five, but stylistically, they have no such hangup. As long as bottom lane remains stable, top, jungle, and mid control their own destiny. Because of a stylistic advantage, Europe’s third seed accomplished what Fnatic could not.

Uzi after the loss

With that in mind, the sky is the limit. G2 can charge forward to a potential all European final without fear. Emboldened, they can shake off the twinge of domestic remorse to confront Fnatic on a new stage. The first year of domestic grief may well breed the highest international success.

But in G2’s way to another faceoff with its domestic rivals, another Chinese LoL team will meet G2 Esports in the semifinal. G2 Esports are not favored to advance. After all, Invictus Gaming’s Song “Rookie” Eui-jin and rotating top lane duo are officiates of the sacred 1-3-1 ritual, and they will not make the same mistakes as Royal Never Give Up.

Then again, iG could not overcome RNG in a best of five in the same way that G2 did. G2 may well prove to have the best execution and overcome obstacles when expectations run low.

It wouldn’t be the first time.